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WEAPONS

 

SHELLS - Require Cannon Module (2 Bays)
Frag 
Shell
1 Bay
15
Rounds
per Bay
3 Shields
15 Armor
HEAT 
Shell
1 Bay
6
Rounds
per Bay
6  Shields
24 Armor
Armor 
Piercing
Shell
1 Bay
3
Rounds
per Bay
12  Goes thru shields to Armor
12  Armor
 
ENERGY WEAPONS
Mark I 
Laser
1 Bay
3   ( w/Phase Multiplier) Shields
3   ( w/Phase Multiplier) Armor
Mark II 
Laser
1 Bay
6   ( 10 w/Phase Multiplier) Shields
6   ( 10 w/Phase Multiplier) Armor
Mark IV 
Laser
2 Bays
10   ( 17 w/Phase Multiplier) Shields
10   ( 17 w/Phase Multiplier) Armor
Plasma 
Cannon
2 Bays
25  Shields
5  Armor
Lancer
2 Bays
50  Shields
50  Armor
 
MISSILES - Require Missile Launcher (2 Bays)
Phoenix 
Missile
1 Bay
30  Shields
20  50 Armor
Guided 
Missile
1 Bay
30  Shields
20  50 Armor
Deactivator 
Missile
1 Bay
0  Minimal effect if shielded
0  Immobilizes tank for 10 seconds
Battery Drain
Missile
1 Bay
0  No effect if shielded
0  Drains enemy battery power
Flash 
Missile
1 Bay
0  Blinds shielded enemy for 3 seconds
0  Blinds unshielded enemy for 5 seconds
Force 
Missile
1 Bay
0   
0  Imparts force only. Credits a kill if enemy falls to death.
 
MINES
Proximity 
Mine
1 Bay
30  Shields
20  50 Armor
Detonation 
Mine
1 Bay
30  Shields
20  50 Armor
Deactivator 
Mine
1 Bay
0  Minimal effect if shielded
0  Immobilizes tank for 5 seconds

 

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© 1997-2007 Sony Online Entertainment LLC. Tanarus, SOE and the SOE logo are registered trademarks of Sony Online Entertainment LLC. The software platform logo (™ and ©) IEMA 2004. All other trademarks are properties of their respective owners. All rights reserved.