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FORCE WARS

 
 

If you're looking for a change of pace from the regular, team oriented style of combat found in Tanarus, Force Wars might be your cup of tea. If you like zany action that requires full situational awareness, and a keen sense of alertness, then Force Wars is just the place for you. Who knows, you just might become a Force Wars addict.

A leading misconception is that Force War arenas are more lagged; they in fact are no more lagged than regular games, but due to the split second timing that's often required to set up your kills, the latency is much more pronounced. A good, fast connection means shots are easier to set up, and entering recon stations is much quicker (which is true even for the regular game). However, you'll still have to predict the latency of the other players, which can vary widely. The key to Force Wars is timing in setting up your shots, which is for the most part formulated by quickly assessing your own latency versus the other players.

Setting Up the Shot

Timing, timing, timing. There's no other way to describe the one sole tactic of Force Wars. There are dozens of set up shots in Force Wars, and knowing where they are, when a setup is probable, and the timing of it all will ensure maximum kills on your part. Below are some examples of good setup shots.

Forward Velocity Shot

Shooting a tank towards its direction of travel results in that tank getting to its intended destination (or overshooting it) much quicker.

The "Joust" Shot

It's like the old arcade game Joust, but in reverse. The person underneath has the advantage of making their victim travel further from the impact of a missile. Conversely, the person getting shot from above won't travel as far. Use this lower altitude to your advantage.

Ramps

It's simple. See Tank A next to ramp. Shoot Tank A so that ramp is used like a launch pad. Tank A flies across the screen thanks to the ramp. Tank A dies from impact of fall. Thank ramp. Here's a sequence of two pictures in case you don't get it.

The Ricochet

Remember those curbs we tried to hop with our bicycle when we were kids? Remember those times when we didn't quite clear the curb, and we went flying over our handle bars? That's the ricochet shot. Our bicycle (Tank A) hits a curb (small section of ramp) at high velocity, flying through the air. Brings back childhood memories, huh?

The Hail Mary

Force missiles travel far and fast, and can hit tanks far beyond your visual range. Target an enemy and take a lucky shot. Who knows, you might catch him while he's next to a ramp. Below is a screenshot of a great hail mary situation. Just be careful (and we mean it) of teammates. Hail Marys are not cool when you know teammates are down on the other end.

Know the Terrain

This is not groundbreaking news in the least. Fortunately, it's not too difficult because the Force War arenas tend to be symmetrical. All you basically have to learn is one half of the arena, since the other half is mirrored the exact same way. And you must learn where all the danger zones are, especially in the area of ramps.

Catwalks

The catwalks, as they're called, are the lower levels of the arena. Most players avoid these areas, which usually makes them a safe place to be, especially if you need to move from one part of the arena to another without incident. However, the flip side of the coin is that some players have fully mastered the art of killing people on catwalks. Since you're able to target tanks far beyond what your radar or visual can cover, it's quite easy to track someone creeping across the narrow walkways. The idea is to acquire your target's moving reticle, and fire away with appropriate angle of deflection. Admittedly, this takes a lot of practice, but you should be able to get the timing down fairly quickly. But knowing how to do this is not enough to be considered a master. The best players know how to acquire their target WHILE navigating the precarious catwalks themselves. It sounds textbook, but it's actually much more difficult than you might think. Many players will sit still to acquire their target, opening themselves up to retaliation from their intended victim (who's moving, while you're not, giving them the advantage), or from someone else altogether. It's a bad feeling to die because you sat still (remember, a big no-no period!), and it's worse when you're about to get the perfect angle of deflection shot off, and suddenly you go plummeting down to your death from someone else's missile.

You can still see tanks from beyond visual range with the use of the targeting reticle. The best tip for navigating the catwalks is to watch your radar at all costs. Force missiles travel fast … real fast. So you need to be on your toes. When a missile starts coming your way, you better start thinking about angle of deflection. Most players don't shoot straight at a target moving across their view; they'll shoot at the point where the missile and target will impact. It's advised to not travel at a constant top speed in these cases, but to vary your forward velocity, even stopping altogether to throw off the aim.

You also want to take care when someone fires a missile at the same trajectory you're traveling. Although usually this is not fatal (you'll be pushed forward along the catwalk), it could prove dangerous when approaching the dogleg turn. The distance you're pushed in these cases depends on how fast you're traveling. So be careful when approaching a turn with a missile hot on your trail.

Recon Sitting

A valid tactic that's best described as rapidly going in and out of recon stations to fire missiles and replenish. It also keeps you semi-invulnerable to shots, because once you enter a recon station, you're basically immovable. Have you ever shot someone sitting on a recon pad, only to be flung away by his missile, and he sits perfectly still? He's recon sitting, and he accomplishes it by firing his missile, and then quickly enters the recon before your missile can impact. You take the full brunt of the missile, and he sits perfectly still without so much as a scratch (plus he's replenished his missile supply). Repeat the process. Players who have mastered Recon Sitting are able to kill scores of hardheaded players before eventually dying themselves. Incidentally, when it comes to Recon Sitting, the faster your connection, the faster you'll enter the sanctuary of the recon station. As you can probably imagine, the faster you can get in, the better.

To get rid of a Recon Sitter, you must first make sure you haven't set yourself up for a shot. Since you'll have to peek your nose over to shoot him in most cases, you'll want to ensure that when you actually do take a hit, you don't ricochet off any ramps, or go plummeting over any ledges. Absolutely do NOT rest on any inclines when taking a shot; always stay on flat ground. It's also best to take out recon sitters with teammates so that you can cover different sides. However, recon sitters who find themselves in this type of multi-sided trouble will clam up in the recon station and avoid coming out. Since there's not much you can do in these cases, your best bet is to walk away before someone takes advantage of your exposed rear, or wait silently for him to poke his head out. The best visual cue as to when someone has left the recon station is to watch their turret. If you see even so much as an inch of movement, he's out of the recon station. Fire away.

Base Killers

The bane of many players, Base Killers are often accused of having "no honor" (and that's just the nice stuff that's said). There is no such thing as a safe place in Force Wars, so if you're dying to base killers, you need to first ask yourself one question, "Am I that stupid?" Okay, harshness aside, let me give you some tips on getting rid of the problem. But before we do that, let's first explain a Base Killer.

Base Killers hang out near enemy base in the hopes of scoring fast, easy kills against enemy tanks who must first travel a short distance out of base across sketchy terrain. Base killers can rack up kills quickly, especially from frustrated players who love punishment.

Don't come out of base if there are Base Killers out there.

Since Base Killers must hang out near your base, which means they're hanging out near the very ledges they're shooting you off, call in other enemy reinforcements. Everyone loves an easy kill, and Base Killers are an easy kill when their back is against everyone else.

So we didn't give you a magic formula for getting rid of Base Killers. But Base Killers are just as determined to stay alive as you are, so using the above tips will make sure that every second they spend hanging out at your base, is another second that goes by for someone to score a shot off on them.

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